Publications

Immersive Audio Production. Practical Methods and Applications of the High Order Ambisonics in Musical Production For VR/360°

Virtual and augmented reality systems are becoming increasingly popular. Growing consumer demands for content itself and content quality have a huge impact, both on the development of immersive video and gaming industry, as well as in the field of surround sound systems. However, traditional stereo or surround systems (e.g. 5.1, 7.1, etc.) are not sufficient to meet the needs of modern consumer. In order to meet requirements, it is necessary to extend traditionally understood production in the area of surround sound. This paper discusses spatial sound production based on High Order Ambisonics, including recording and post-production of sound accompanying the high resolution VR/360° video. This article discusses in detail the designing and configuration of an Ambisonic installation based on the 24-channel loudspeaker system constructed in PSNC, as well as the technical issues of mixing and recording of high-order Ambisonics. The whole production process was described on basis of three different music examples, each of which was realized in different acoustic conditions. All the examples were prepared by the PSNC New Media Department as part of Immersify research project financed from Horizon 2020 programme in 2017-2020. The Article was published in: Postępy Badań w Inżynierii Dźwięku i Obrazu edited by K. J Opieliński.
Oficyna Wydawnicza Politechniki Wrocławskiej Wrocław 2021. ISBN: 978-83-7493-183-0.

Guideline publication about ambisonic productions during Immersify project

Document prepared during research and development works under immersify project. In the guideline are shown practical instructions about immersive content production based on High Order Ambisonics.

Presentation of demonstration: “Immersify tests and ambisonics sound” during NPAPWS 2019 in Prague

Lecture about workflow development for High Order Ambisonics productions.

Design and development of management systems in unconventional surround sound installations.

Surround sound installations have been a space for collaboration between sound artists and engineers for many years. Historically, such activities have led to innovative solutions in the construction of new spatial sound distribution systems, significantly beyond the trends of the time. The publication discusses two projects of multi-speaker installations for the presentation of spatial compositions: Akusmonium referring to the historic Acousmonium, and a soundsystem from „Room for Listening,” an exhibition created by composer Hania Rani and the Zmir Architecture studio. On the basis of these examples authors discussed issues related to the construction as well as design of computer systems that allow signal management in multi-speaker installations.